I have been programming games since my youth. Back then in assembler and direct machine language on the first home computers and today in C++. After a break of many years, during which I travelled the world and did not deal much with computers, but discovered my love for nature and music, I started writing Behind the Horizon more than three years ago. The game unites many aspects of my life and I have integrated everything that has accompanied me over the years. My wish for a natural world with friendliness and cohesion between people has flowed into the play. I have tried to integrate my nature-oriented and spiritual way of life in a light way in the game and thus it also contains many deep thoughts and also a lot of easiness, humour and a touch of romance.
Battles and conflicts are not the main focus of the game, although there is definitely tension and challenges in the underground areas. I would like this part of the game to be understood as a battle against one's own demons, which inevitably awaken as one rises to power.
The world is alive - this is probably the most outstanding aspect that distinguishes Behind the Horizon from most other games. This liveliness is all-encompassing and the nature and plant world is constantly evolving, thus presenting the player with new challenges again and again.