Behind the Horizon

a new story begins..

Looking into the Nature Simulation

Today the focus lies on the nature simulation in Behind the Horizon. In the beginning programming the simulation was my only goal and it is now the base of all other systems in my game. At first I tried a very complicated approach with many parameters, but I soon realized that this would become much too complicated for the player. So I created the simulation based on 4 essential factors. These are: ...temperature, light, humidity and nutrients. All plants have a "feel-good" area for each value in which they grow and a duration of days they can endure extreme conditions. If there is no improvement afterwards, they die.

Today I would like to tell you why I wrote Behind the Horizon!

I have played many games myself, especially roleplaying games, and there are only a few I like to remember, because they bring new and different ideas in.