viewBox="0 0 46.000000 89.000000" preserveAspectRatio="xMidYMid meet" style="width: 42px;margin: 20px auto;display: block;height: 42px;"> Jadawin

Indie game Developer

Behind the Horizon

a new story begins..

The Caves

The caves themselves cover a huge underground area and are 100% handmade. By ambient occlusion and ambient sound, an eerie or mysterious atmosphere is created.

There are a total of 14 different types of monsters with various subspecies, which differ in size, colour and in abilities. The boss monsters all have unique spells and mechanics, and many of the "normal" monsters are also capable of simple magic. Of course there are also very simple spiders and bats, which are more annoying than dangerous ;-) !

Magic in Behind the Horizon

Today I´ll tell you about magic in Behind the Horizon. Magic and its use is closely linked to the epic story of my game, and is used not only for killing monsters in the huge hand made caves, but for many other manipulations of the world. For example, later in the game you can turn land fields into water fields or speed up the growth of plants enormously.

About the graphics

Today I would like to tell you something about the graphic in Behind the Horizon. Since I am mainly a game designer and programmer I had to start from scratch in the graphical area and often had to rely on other generous artists who provide their textures and sprites as OpenArt. Therefore there are inevitably different graphic styles in my game, which is perceived as disturbing by some. But I have found that after a short time it doesn't matter anymore and in some "magical" way ;-) everything fits together again. It's the athmosphere that carries the game and the many possibilities and stories that Behind the Horizon is focused on. 

Looking into the Nature Simulation

Today the focus lies on the nature simulation in Behind the Horizon. In the beginning programming the simulation was my only goal and it is now the base of all other systems in my game. At first I tried a very complicated approach with many parameters, but I soon realized that this would become much too complicated for the player. So I created the simulation based on 4 essential factors. These are: ...temperature, light, humidity and nutrients. All plants have a "feel-good" area for each value in which they grow and a duration of days they can endure extreme conditions. If there is no improvement afterwards, they die.

Today I would like to tell you why I wrote Behind the Horizon!

I have played many games myself, especially roleplaying games, and there are only a few I like to remember, because they bring new and different ideas in.