Behind the Horizon

a new story begins..

Hello Community,


the time has come: Behind the Horizon - The Desert, the first add-on with over 50 hours of game play, has been completed and is ready for download :-) !

 

Hightlights:


- Explore new vast territories
- Master the art of surviving in the desert
- Experience a new exciting main story in 4 chapters (playing time well over 50h)
- Find new friends
- Face the demons again
- Pursue numerous side quests
- Build on your relationships from the main game
- Get company on your farm
- Learn many new crafting plans and new spells
- Build and use many new items

You can find more information, a trailer and screenshots on my Steam shop page, and of course you can buy my game and the add-on there.


My shop page on Steam: https://store.steampowered.com/app/1453430?beta=0


Shop page of the AddOn: https://store.steampowered.com/app/1937410/Behind_the_Horizon__The_Desert/?beta=0

 

I hope you enjoy the new episode of Behind the Horizon and wish you all a lot of fun exploring the new areas!


Jadawin

Hello Community

Behind the Horizon is now entering its second round with version 2.0. This major update, which also serves as preparation for the AddOn - The Desert, improves and expands many aspects of the game.
The biggest visible change is the new user interface, which has now been fully integrated into the quick bar and is more comfortable and consistent than before.

In addition, there are many changes to the balance in prizes, the combat system and the characteristics of plants and animals.

The nature simulation has also been enriched with small details.

The starting map has been improved in many areas and further embellished.

The lists of traders are now completely sorted by type and make shopping much more comfortable.

Some small bugs that occurred during the time have also been fixed.

The quest display now also has a progress bar for many quests, with which you can see how far you have completed the quest.

The complete long list of all changes and enhancements can be in the patch notes for version 2.0.

Hello Community,

It has been quiet around my game Behind the Horizon for a long time now, while I took a well-deserved summer break after 4 years of intensive development work and the PC stayed switched off most of the time.

Now that the days are getting shorter, I have started working on the first big add-on again. In the meantime, all the new areas in the world have been created and the framework of the plot and quests has already been set. I have created a lot of new graphics, new music and some new sounds.

I also had to adapt the save system to save additional data and optimised it and made it more flexible. Then there is a selection menu to start the AddOn (if a corresponding EndGame was found).

At the moment I am working on the intro of the AddOn and the new quest lines.

 

What does the AddOn offer:

The epic story continues seamlessly, taking our hero to many new areas and also answering some unanswered questions. There are new NPCs, new quests, new caves with new monsters that get other challenging mechanics. In addition, there will be another pet that can be summoned to help in battle.
As usual from the main game, the farm and RPG parts will be linked and offer a lot of variety.

The love story will also be continued.

But I won't reveal more yet. I will go into more detail on some aspects from time to time when I am writing them :-) !

NM (17)

 

Hello Community,

 

the time has come again and a new major update for Behind the Horizon is available.

This time it's all about the graphics once again. I have integrated a new lighting system that creates very nice plastic effects with normal and specular mapping. Especially the caves have benefited enormously from this. The effects are less noticeable on the surface, as you are usually there during the day.


In addition, many textures (especially the paths and roads) have been improved or replaced, decorations added and transitions embellished.


The third major improvement concerns the starting map. There I went through the entire underground areas again and redesigned almost all the floors and stone tiles, so that there are now no longer any sprawling, monotonous areas. So I can only recommend everyone to try out the new starting map.

In addition, there are the usual minor adjustments and a few bugs that have been fixed.

You can read the list of all changes in the patchnotes.

Enjoy the game


Jadawin


New Trailer:

https://youtu.be/3-uGkbP0xdk

 

Today is the day and the second major update to my game Behind the Horizon goes live.

This time it is about making it much easier for new players to enter my world and to improve the communication between game mechanics and players.

In the two months since release, I noticed that there were many areas in the game where players wanted more information and especially a more direct access to them.

In this update I have therefore added [b]tooltips[/b] in many places that describe items and functions briefly and directly. There are also many new shortcuts to access game menus or functions..

Some of the new tooltips can also be switched off, in case they become superfluous at some point and only interfere with the flow of the game.

The [b]harvesting tools[/b] (sickle, basket and ladder) have been given a completely new feedback system that, in addition to their function of harvesting, they can also serve as tools to identify plants and trees and give information about them. For example, they can tell you the name of the plant, the time needed for seeds to germinate, or whether plants are flowering at this time of year, and so on.

The communication with [b]tamed farm animals[/b] has also been heavily revised and now offers the possibility to speak to the animals as usual, so that they follow you or work for you, or (from a greater distance) to call up a small window with information that shows the name of the animal, how many days it has been tamed, whether it is housed in a stable, whether it can be sheared or milked, etc..

For [b]NPCs[/b] there is a similar function and in the corresponding window you can then see the name, the profession and the affection you have collected from this inhabitant so far.

The [b]game manual[/b] has also been heavily revised and is now more appealing and it is easier to find the desired information there.


Basically, this big update is also related to the previous V1.21-V1.28 in which many other functions were already implemented in this context.

- Automatic tooltips for items in many menus were introduced there, as well as the large-scale overview of the ground conditions at your farm.
- In addition, many more quests have been given a destination area.
- The whole system of speech bubbles from the player has been redesigned and many messages now contain specific information instead of a short statement like "Impossible!".
- There is an option to add a marker on the map that is saved with the game.
- Sorting items into chests is now easier than ever, as items search for the pile to add to within all crafting chests.


In addition to all this, there are of course the usual little things like fixing small bugs that pop up every now and then.

You can read the full patch notes in the community section.


[b]And now I wish you continued fun in Behind the Horizon![/b]