Behind the Horizon

a new story begins..

Game:

Mistakes corrected in some texts of the German version

Manual texts (F1) for skills, animals, tools and floors completed

Manual texts for spells (complete list of all spells added)

If there is still snow in spring, NPC remove the solid snow cover before sowing plants instead of putting the seeds on top.

A meteor impact has been moved slightly.


Graphics:

Textures for small durite, iron and copper deposits made slightly lighter to stand out better against the background.

Bugs:

Fixed a bug that caused one animal to slowly push through the other when two animals collided (noticeable at the moment especially when riding the llama).

Game:

Two texts in the trade window localised for the English version

Name for a deceased farm animal is now displayed localised in English
Name for farm animal in info emote is now displayed localised in English

Made an important event in the main story more accessible, as otherwise longer waiting times could occur without progress in the main story.

Taming pets now only works within the radius of the consciousness crystal (with spell or food). This allows the animal to get used to the farm in the best possible way. All other animals can be tamed everywhere.

The llama now always moves at the same maximum speed on paths and bridges, just like the player, and not depending on the ground below.


Bugs:

Unfortunately, the hollow emerald logs rotted too quickly in the world, so you couldn't find any at the end to harvest the first emerald wood (with the steel axe). this has been fixed. For those already playing, I've changed the plan for the Durit Axe so that you can build it without emeraldwood and then use it to chop the emeraldwood stumps. This should solve the problem.

Due to the overlapping of two states in the code, a damage bar was displayed on tree stumps when they were in the radius of the lightning rod. This has been fixed. However, it is necessary to dismantle and rebuild the already installed lightning rods ONCE in order for them to work as intended!!!!

Game:

Slightly lowered the chance of meteor chunks when meteors hit.

Pets are now smarter and don't get lost quite as quickly when you walk with them.

Gift list that you get from NPCs extended for many NPCs.

If you start a cutscene from the back of a mount, the position of the mount will now be adjusted if necessary after the sequence.


Position of "tree wounded" text emote corrected.


Magic:

Reduced the consciousness requirement for Enchant Animals (to make it easier for players to use the new mount earlier in the game).


Bugs:

Fixed text emote on already learned plans, recipes and formulas.

Made the text emote for digging up plants clearer.

Two text emotes on the island of the llamas were translated.

The 3 recipes for the lightning rod, the herb stake and the sandbags were displayed as "empty recipes" in the English version. This has been fixed.


Graphics:

Various textures in the world have been reworked.

The blue quartz texture has been changed so that it can no longer be confused with the water crystal.

Game:

The feedback for the skill "Plant feel" has been extended, so that in the case of deficiency conditions it is now displayed exactly how many days the plant can still survive.
In addition, the remaining natural lifespan is displayed.

Magic:

The spell "Connect Spirit" now works in the same way as "Feel Plants". This means that the current state of your own plants is displayed and no longer the deficiency states of the previous day.
However, this also means that these values depend on the current weather, because a lack of light, for example, can be immediately eliminated as soon as the sun comes out. On a daily average (which is crucial for growth), however, it can sometimes still mean that the plant is not growing.

GUI:

The current version is now shown on the top left of the start screen, so that everyone can check if he has received all updates.


Bugs:

Pine seeds were displayed with an incorrect texture in winter when it snowed. This is now fixed.

When building fences, the character would sometimes get stuck if he stood too close to pieces of fence that changed due to the newly added fence. This is now taken into account.