Behind the Horizon

a new story begins..

ChangeLog V1.1 Release Version



Bug in the event "Lassagne in the evening" fixed

No more water is drawn from water fields

A bug in the growth of animals has been removed

Some potential problems when using the teleport in closed areas have been fixed.

Enlarged the starting area of an event in a cave.

No more duplicate messages about a dead animal.


Changed Aleena's dialogue background music

The prickly pear bush can now only be bought in the oasis.

Donkeys now eat up all the ground cover little by little and then improve the soil (all soil types)

Pigs are now improving the soil a little faster, donkeys and horses a little slower than before

When using the teleporter stone to the farm, the music from the farm will now occasionally start.

Nutrient and water crystals return less nutrients and water respectively, so the rain spell, water buckets and farm animals that fertilize the soil have their place and farming is not made too easy.

Animals now hold still briefly when tamed with a spell

The player's old position is now only saved when using the teleport spell and not when travelling between stone circles or using the teleport stone.

The soil improvement of the plants was revised and adapted to the type of plants

Tooltip window has been enlarged to fit all texts.

NPC crafting stations are now private.

When fighting higher Demons that prevent teleporting the player can no longer save the game.

Quarries now produce now less stone and ore.

Emerald wood stumps and hollow trunks now give less emerald wood.

Loot now stops in front of walls so that everything can be collected.

Animals that live in a barn now have a chance of 2 eggs/milk/wool

The soil type now reduces or increases the germination time by up to +/- 2 days depending on the quality of the soil.

When enchanting animals, the spell will now immediately indicate if the animal is still too young.


The experience points of the levels of the earth have been raised slightly


Bridges are now also shown on the minimap

Instructions that were too large for the window were shortened

Now different mouse pointers for dialogues, communication with plants and animals

Mouse pointer interaction now coloured

There are now 6 (instead of 3) differently coloured cats and dogs, so that you can better distinguish your own pets.

Seeds of the Agave are now more visible.

Seeds of the coffee perennial are now more visible.

Cucumber plant with cucumbers now easier to recognise.



Various problems during floods eliminated

Adapted some walls in the caves and added a switch so that the area remains accessible even if the player teleports out.

Minor improvements all over the world map.

Changelog 1.07

old games can still be used (just copy them into the save folder)

Nature simulation:

Introduction of seepage. Every soil type now has the property of seepage, which tells you what percentage of the added water will seep away. Stones, gravel and sand have the highest seepage values. Heavy clay and clay soil have the lowest.
The seepage puts the soil composition and the development of the soil even more in the focus and makes it more laborious to cultivate on sand or sandy soil.

Earth fields bordering on swamps, ponds or river water now benefit from the moisture of the neighbouring field. The water supply is replenished daily.
Evaporation in sunny weather has been greatly increased during the day.
Ground coverings plants now reduce evaporation by up to 50% depending on the density of growth.
Trees now reduce evaporation by up to 50% depending on size (giant adult trees also reduce evaporation from surrounding fields by 25%)


Cacti and palm trees now have greater resistance to drought.

Trees and giant trees can no longer be replanted with a shovel, but must be sown. Seeds can still be dug up.

Some trees now have more specific preferences in temperature and cannot survive the winter directly at the farm.

The reproduction conditions of trees have been changed once again to prefer a more varied and less dense forest.

Some weapons have been adjusted in damage and speed to improve balance.

Combat spells cost a little more energy to improve the balance to melee weapons.

Nutrient and Water Crystals now give less water and nutrients than combinations of 2 or 4 crystals.

The reproduction of NPC farm animals has been increased.


Some seed varieties made more visible

Pear tree texture improved

Coffee bean blossom now better visible

AloeVera textures now more uniform in color

2 path textures less prominent


The snowmelt now also takes place in warm rainy weather.

Change of weather allows for a change of weather even if a sequence has been started in a house.

Shadowing by giant trees now covers all fields around.

Shading of fields by trees now only becomes active when the tree is medium in size.

Chickens no longer leave the brooding mode because they want to lay an egg in the nest.

Stone wall gates can now be placed directly into the stone wall like wooden gates

Localization English:

some missing infotexts have been translated

corrected several small errors in the dialogs

Change Log V 1.06

old games can still be used (just copy them into the save folder)



Some flowering periods of crops have been limited to one season (tomato/blueberry/strawberry)


Plant textures of wild herbs improved
Seeds of some crops made more visible
Improved some textures of trees to make them easier to see
2 NPC textures animation corrected
Fence texture corrected
milk bottle texture corrected


EP requirements increased for all spells


wrong info text corrected
Emote more differentiated when harvesting animals
Added info text for failed teleport by blocking the target field


Prices of fertiliser + improved fertiliser reduced

English localisation

Some emote texts translated

Change Log V 1.05

old games can still be used (just copy them into the save folder)



One font replaced + character size of books and quests adjusted
All Recipes show now the ingredients they need.
Tooltip Window enlarged


The skull event now clears the skull away afterwards!


The sight of the player has been increased by default so that the whole screen is used to display the world !
Trees are now correctly displayed on the minimap in winter.


Introduction of fatigue. After 16h without sleep the hero gets tired, after 18h the visibility starts to diminish and after 24h the creative power decreases. Enough sleep, a Potion or a spell will remove the fatique.
If pause was pressed now the time of buffs doesn't pass and the player doesn't starve anymore.

Spell Eagle Vision

becomes "Keep up" and reduces fatigue by several hours


some potions now also reduce fatigue instead of increasing visibility!


active volcanoes have been added that can be destroyed. This creates lava lakes that slowly cool down.

Localization english

Some emotetexts localized
NPC greeting localized

Change Log V 1.04

old games can still be used (just copy them into the save folder)



Magdas workspace has been reduced in summer and autumn to avoid pumpkin seeds in the surrounding area.


Changed plan for Good Buckets 


The size of the catastrophes flood and drought has been slightly extended and the maximum
Number of possible floods increased.


Minor changes to the map , Bottlenecks at bridges during floods removed , access to cave entrances ensured
Rain and evaporation is now added directly to the soil by the hour instead of just once a day. This allows you to immediately see the effects of rain. At night, clear skies no longer affect the moisture in the soil.


After rainy weather in an event, the rain sound is now properly turned off


Factor for harvesting of self-planted trees and crops reduced and prices for fruits of trees adjusted, so that wild growing trees yield less than cultivated ones.


New textures for saxifrage and wild+ forest herbs.

English version of the game is now finished and ready to use!